Showing posts with label Fallout. Show all posts
Showing posts with label Fallout. Show all posts

June 11, 2014

Fallout - Cut Content

You boozed your brain out of your head once too often and now your body is craving for more... and more... and more... well done! You got yourself addicted.
This was only partially implemented in Fallout and Fallout 2. Art and descriptions exist, but the addiction itself is not defined and so it cannot be obtained.

Fallout cut content refers to the content in original Fallout game, which was cut from the final version of the game. A few of it can still be found in the game files but is inaccessible within the game itself. While there is so many of cut content in Fallout, we'll be focusing on the most interesting ones:

Factions


The Jackals 
During the spring of 2141, four groups left Vault 15 to brave the Wasteland. In the winter of the same year, three of these groups became roving gangs of raiders: the Jackals, the Vipers, and the Khans. The Jackals founder and first leader is unknown. After their creation, they began to raid Shady Sands and fought extensively against the Vipers and the Khans, until they were defeated by the Khans and fled east of California sometime before 2161. Though they were once very feared, along with the Vipers they were almost all destroyed by the NCR and the remaining Jackals were again pushed further east, towards the Mojave Wasteland. Profoundly savage and cannibalistic nature. They are mentioned in Fallout but finally only appeared in-game in Fallout: New Vegas in 2281.

The Thinker Nightkin
An utopian idealists, living in the harsh dystopian wastelands. All known members are super mutant nightkin, but they recruit humans into their ranks as was attempted with the Vault Dweller. They believe that together the humans and mutants can work to build a better wasteland, and ultimately bring peace to all. The thinker nightkin were initially meant to be included in the original Fallout, but they were eventually cut, and are only mentioned by in the shared dialogue file.

The Vipers
A band of quasi-religious raider-tribals with a profound shamanistic nature. They originated from Vault 15 with two other raider groups (Khans and Jackals). From Killian Darkwater's dialogue, their main base is called The Shrine in 2161, and was located north from Junktown but was cut from the final version of the game. The Vipers were initially meant to be included in Fallout and are only mentioned by Aradesh, Ian and Killian Darkwater. Jess Heinig said:
There were originally going to be two other raider tribes in addition to the Khans—the Vipers and some other group the Jackals. We had this idea worked out for the Vipers being in a cleft in a canyon with some beat-up wagons or motor homes, and a sort of snake-worship-cult thing going on. There was gonna be a quest where you could become an honorary Viper and go through their pit of serpents and gain the Snakeater perk for free. Sadly, we just didn't have time to actually build the map.
They are also mentioned in Fallout 3, in the Citadel of the Capital Wasteland Brotherhood of Steel. A computer containing information about Maxson family reveals that western Brotherhood were fighting this raider group before the encounter with the Master. Maxson II, father of John Maxson, was killed by them. They finally appear as enemies in Fallout: New Vegas, albeit splintered and weak. They were also to appear in Van Buren, the canceled Fallout 3 project by Black Isle Studios.

Locations


Viper Camp
The Vipers hideout, or as they call it "The Shrine," is many small adobe buildings surrounding a large pit. This pit is where they conduct their religious ceremonies. The sacrifices are placed within the pit and several huge Pit Vipers slither out to claim their meal. Although it has never happened, if anyone were to escape the pit, the Vipers would let that individual go, claiming it was the will of the great Snake.

Burrows
Burrows Raccoon concept art
The Burrows is a small community, founded in 2101 by FEV-mutated raccoons known as S'Lanter from the West Tek Research Facility. Log Date January 12, 2076:
With batch 11-011, we have improved the mitotic cycle efficiency by 43%. We have infected 53 raccoons with the new strain. In addition to the now expected size increase, behavioral tests confirmed an increase in intelligence and manual dexterity by 19 points on the Schuler-Kapp index. Unfortunately, several subjects escaped confinement and had to be hunted down and dispatched. Major Barneet ordered the remaining subjects terminated. Two pairs were unaccounted for.
The above excerpt is from the FEV experiment disk found at the Glow in Fallout and is the only remaining in-game reference to the non-existent area.

Brotherhood Ruins
Originally, the Lost Hills was not a bunker - it was a small concrete building, found by soldiers from Mariposa that employed it as a base, and slowly, but steadily changed it into a true fortress. The Brotherhood also had an invasion ending planned, where the super mutants march against the Brotherhood and lay siege to Lost Hills. While defending their fortress valiantly, a traitor, Kedrick, would assassinate the Elders and sell the Brothers to the super mutants. Lost Hills would be subsequently destroyed. An unused "Dead Brotherhood" map is still included in the game files and can be accessed via the main menu.

Other cut elements include a few non-player characters (notably a scribe mourning the Brotherhood's reluctance to explore "soft" sciences such as sociology or psychology), a romance subplot including Jennifer, the Paladin, another Michael-related sub quest about pulse grenades and girls from lower levels and a day/night cycle in the bunker.

Other Random Locations/Encounters
There are some MSG files for a type of random encounter that was never fully implemented: people from a nearby location who had lots of dialog, depending on your rep there, could give you news or lead you to their base.
  • Lance, one of the guards from Shady Sands' long-range patrols. His dialog was: Just stay where you are. We've heard about you in Shady Sands and we want no part of you.
  • A lone raider - The lone raider is raider roaming the wastes near Shady Sands in 2161. His dialog was: They have destroyed Shady Sands. They kill anyone in their path. I never dreamt such ferocity existed. We are all doomed...
  • Sean - finding the remains of an ambushed caravan along with the corpse of a Vault 13 scout named Sean, who turned super mutant.
Vault 13 couple - When the Vault Dweller left on their quest to save Vault 13, this couple took over their room. It was, however, promised to the Vault Dweller that their room would be left empty awaiting their return. Dialog was: We didn't think that you were coming back. You have such a nice room, and we were a little crowded with her parents. I hope you don't mind.

Quests


Become a Blade
The symbol of the Vipers
This quest was to be given to the Vault Dweller by Razor, if first spoken to Fire and getting directed to her.

Become an honorary Viper
Like most other content cut from Fallout, this quest was likely excluded due to time constraints. Dialog: You could become an honorary Viper and go through their pit of serpents and gain the Snakeater perk for free.

Deliver Locket for Romero
a side quest cut from the final version of Fallout.

Deliver package from the Gun Runners
According to the global variables, it seems as though this quest was about actually delivering a bomb to the Followers of the Apocalypse in the Boneyard Library. Dialog: I have a package for you from Gabriel. Other dialog: Hmm. I see. Thank you.

Rescue Jason Zimmerman
The quest involved freeing Jason, son of Jon Zimmerman, who was being held captive by the Rippers. The quest was cut when the gang itself was cut from the game and their warehouse became infested with deathclaws instead.

Stop the Gangs from attacking Adytum
Originally the Blades were a gang and the Regulators were the "typical" honest police force, but later the developers got the idea of switching the groups' moralities, making the Blades honest people and the Regulators overly authoritarian. The quest was likely removed since it contradicted this state of affairs.

The Search for the Glow, The Trade Line, To Catch a Wisp and The Wood Cutter's Wife quests was cut because the location it was given in, the Burrows, was cut from the game as well.

A Brotherhood mini quest 
Was meant to deliver Pulse Grenades from Michael to Sophia. Also more extended dialogue with Michael, and being able to con a Laser Pistol out of him.

A Brotherhood spy quest.

Find Children spy in the Followers
One of the unimplemented side quests from Fallout. It can be assumed that the Followers of the Apocalypse had been infiltrated by the Children of the Cathedral, and the purpose of this quest was to find and apprehend the traitor. Unfortunately, the traitor was either removed from the final version of the game or never implemented, effectively rendering the quest impossible to complete. This will also give the Followers of the Apocalypse a bad ending, regardless of what the Vault Dweller might try to do. With Fallout: New Vegas, the good ending is considered canon.
It seems the name of the spy was Heather.

Other
  • A quest to deliver (perhaps unwittingly) a bomb to a Follower named Jake (you can ask Nicole about him).
  • Being able to report Iguana Bob to the Hub police (really).
  • A mini quest involving Billy and Dan in the Hub, which has been fully scripted but seemingly does not work.

Characters


Shady Sands
Agatha, the story-teller, Elder, Barterman, Guard (Barterman) and Sammy.

Junktown
Hernandez, a man of mucho gusto, a gambler with a foolproof system. Vasquez Villanova Hernandez Ortega, a mercenary desperado. Bob, who owes many caps at Gizmo's Casino.

The Hub
Avery, Richie - you could pose as a Hub Vault Inspector when confronting him. Rufus, playing Cyberhood, Prince of the Matrix. Hubbian and Troy.

Followers of the Apocalypse
Amber, Alan, Heather, a spy working for the Children. Henry, Herion, Peter, Jake, second in command. Jelissa, Jessica, Lynda, Mohandki, Nancy, Percy, Savil, Shannon and Neil.

Blades
Fire, Razor's right-hand man. Romero, Snake, Dolgan, Beca, Jade, Dragon and Michelle.

Lost Hills
Brenden, Kedrick and Farli.

Cathedral
Most cathedral NPCs give you only a small part of their dialog. A good example is Viola, who has many lines that cannot be accessed. So it's hard to tell if actually any NPCs were completely removed. Dumar, Zack Barstow. Cut psykers: Dominic - "A strange energy flares from his eyes" and Wiggup - "Small sparks of energy flow over his body" This is probably Wiggum. Cut Cathedral members: Surf and Barracus.

Super mutants
They may have been supposed for the Mariposa Military Base or the Master's Lair, it's not always quite sure. Uthern, leader of the Super Mutants. Rae, he might join you in your fight against the Master.

Other Cut Content
Happy endings for the Followers (with a picture showing an unbroken wall) and the Hub (with a picture showing Iguana Bob), and mutant invasion endings for Junktown (with a picture showing a the super mutant) including the Brotherhood.

In-game effects of mutant invasions of the Followers, Hub, Brotherhood, Junktown and Shady Sands.

A clue index, mostly serving as reminders of known information, and a function to store video clips in your Pip-Boy.

An unused "fire dance" death animation for children and midgets.

As you can see there is plenty of cutted contents from original Fallout game, and those above are just the most interesting ones, not all of it. You could build a whole new game just from those cuts.. For more cut content visit Fallout wiki, which was the source of this article.


June 10, 2014

Original Fallout Game Mods and Conversions

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Fallout Fixt by Sduibek



This mod amalgamates most available Fallout 1 mods into one installation. In addition to included mods/patches, it fixes many bugs that still existed in the patched version of the game, adds new customizable optional content, and new features. Goal of Fallout Fixt: To enhance, fix and improve the Fallout 1 experience. This includes fixing bugs, restoring features, modifying balance, adding features, and many fixes to text/dialog. In addition to that, all other available mods and patches are rolled into Fixt (see below), meaning that Fallout Fixt is the only thing needed for "the best" Fallout 1 experience. It currently contains:
  • Official Interplay patch (1.1)
  • TeamX patches (1.2, 1.21, 1.3.5)
  • No Children Fix
  • Nimrod's Dialog Fixes (many text improvements)
  • Cathedral Crash Fix
  • robbforce text fixes

Included Mods / Enhancements:
  • TeamX Fallout NPC Mod
  • Sfall 1.18e the last FO1-supporting version (including shaders.fx for D3D modes)
  • Fallout1 Resolution Patch
  • Extended Flamer Attack
  • Screen Refresh (prevents screen from periodically going black during play)
  • Wasteland Ghost's Fallout Restoration Mod (not all of it, but invasions and a few other smaller things)
  • Weapon Drop Mod
  • Endgame Mod (allows you to keep playing like in Fallout 2)




Fallout1 Resolution Patch by Mash


Allows many graphical fixes and features including higher resolution and DirectX modes. This program modifies "falloutw.exe" in memory for the purposes of increasing the visual resolution, playing in a window and other enhancements. Currently Supported versions of the "Falloutw.exe" are:
  • US 1.1
  • TeamX Patch 1.2 (Executable included in TeamX's Fallout 1 patch)
  • Fallout Restoration Mod 1.2 (Executable included in Wasteland Ghost's Fallout 1 mod)
  • Polish 1.2
  • Fallout Collection (PC DVD) WHITE LABEL 1.2

See more >> | Get it here.


Sfall by Timeslip

A Fallout 2 engine tweak by Timeslip. Fallout 1 branch is discontinued. However, v1.18e still works for Fallout 1. The main features are:
  • Increase movement and combat speed to up to 10x normal.
  • Play fallout in a window or in 16 bit colour mode
  • Use d3d9 in place of the usual ddraw
  • Use the mouse scroll wheel in the inventory, barter, conversation and save/load menus.
  • Assign a use to the middle mouse button, and adjust mouse sensitivity beyond fallout's normal range
  • Adjust or remove the 13 year time limit
  • Fixes the broken pathfinder and sharpshooter perks
  • Adds some additional script functions for modders to use

Get it here.


Fallout Restoration Mod by TeamX

A direct successor of the Fallout Update Mod. It introduces most of the features seen in the Fallout Update Mod and plenty of the new ones. Mod is developed from scratch so it's expected to be more complex, solid and stable than the predecessor. Questionable and incomplete features are being removed. Project is based on the most recent version of the unofficial Fallout Patch v1.3.x.

Since currently only Wasteland Ghost is involved development, release model of the mod had been changed into modular structure. Non-cumulative updates are being released when ready. There are two parts available at this day:
  1. Game Restoration Mod Part 1: "Invasive procedures". An invasion of mutants army in all major towns has been restored. As long as Master exists, he and his army will slowly invade Wasteland. An invasion begins with the destruction of the LA: Boneyard. Then it continues to the Necropolis, Hub, Brotherhood of Steel, Junktown, Shady Sands and finally Vault 13. Note, that by interacting with the game world you can hasten an invasion in certain (or even all) locations. After a town's been invaded, all it's natives are killed and an invading army of mutants appears on the streets.
  2. Game Restoration Mod Part 2: "The Unknown Wasteland". This part deals mostly with caravans and random encounters. A caravan is actually shown, when it arrives in the town. Customers are now roaming around a caravan when it's in the town. A caravan leader now offers you a mini-quest: assist to unload a caravan. Few special encounters are fixed or re-enabled. Alcohol addiction (beer and booze) restored.

Fallout Revisited by Sorrow

This mod changes weapon damages and armor stats to more realistic. Damage Values were calculated with help of 3G3 Guns! Guns! Guns! weapon design system. Earlier versions of the mod were released in Poland and were liked by players. Game world changes: I fictionalized RL weapons and ammo (.44, Desert Eagle, .223) to fit the post WWII divergence and changed AK-112 to be more fitting to retro-futuristic USA. FDM:
  • No AC bonus from armor.
  • Modified HP of civilians and some of opponents - some people had as little HP as 12 (a leftover from GURPS or what?).
  • More random ranged weapons damage - FDM had unrealistically lethal firearms due to less random damage.
  • No HP bonuses for higher level NPCs.
  • Shotguns now fire salvoes of pellets which cause small damage to armored targets, but huge damage to unarmored ones.
Other mods and patches:

See also:

June 05, 2014

Rejected Fallout 3 Perks

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In Fallout 3, you will gain a perk every level as opposed to every three levels in Fallout and Fallout 2, and every two in Fallout: New Vegas. There are 58 regular perks, 5 special perks and 7 quest perks in the normal game;
  • 2 special perks in Operation: Anchorage, though one is a special perk from the base game (Power Armor Training), 
  • 1 special perk and 2 quest perks in The Pitt, 
  • 14 regular perks in Broken Steel, 
  • 1 special perk, 2 quest perks and 3 cut perks (impossible to get without using the console or one or more mods) in Point Lookout
  • 1 special perk in Mothership Zeta
As you might have seen/use/know about those mentioned above, there is also a short list of perks that are rejected for Fallout 3 and would be interesting to see them in game:

  • Darwinian Perk: -100% depth. Player will also occasionally feel compelled to toss a live grenade at his own feet, then squeal in dismay like a digital cat.
  • Foppish Dandy Perk: -3 to Perception due to the player looking down his nose at everyone. Adds aura: Haughty Disdain. Does not protect against radiation.
  • Valueless Chav Perk: There are no discernible benefits gained from this particular perk, save from the ability to slightly frighten the elderly and frail.

  • Unsettling Gimp Perk: Player gains experience from any melee injuries inflicted upon him, but suffers -30 points to Speech skill due to restrictive ball-gag.
  • Mrs Doubtfire Perk: Immediate gender change, but each time the player uses V.A.T.S., there's a chance Pierce Brosnan will seduce their current companion.
  • Big Daddy Perk: +20 damage resistance, -1 hand, -5 to Sneak due to constant groaning. Enables the player to enlist any female child as a permanent companion.

  • Lil' Cthulhu Perk: -10 to Euclidean geometry, +10 disposition to Centaurs. Player can now look directly at the ground and press USE to immediately devour the Earth.
  • Barack Oblamma Perk: Immune to all attacks of any conceivable kind. Also gives +33% damage versus any human over the age of 70, +1 hope, +1 unity, +1 change.
  • Rod Hull Perk: The player has a 33% chance for an extra beak attack in V.A.T.S., but -50 disposition with all characters, particularly females. Fall damage is doubled.
The more you know..

Fallout 1 Full Remake by Arcseso Team for Fallout: NV

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Fallout 1 - The Story WIP by ARCSESO

Check also development diary page on FB


Progress level:

  • Vault 13 (100% complete)
  • Vault 15 (100% complete)
  • Shady Sands (80% complete)
  • Junktown (50% complete)
  • The Glow (started)
  • Necropolis (started)
  • Raider Camp (claimed)
  • The Hub (started)

Fallout the Story is a work in progress at the moment. It is designed as a mod for the NV base game only (no DLCs needed). It is one of the main design goals to keep the look and feel of this all time classic intact. Which means it is a lot of work and needs every support it can get.


Locations:
Arcseso team have made a complete new travel system. Which allows the player to discover the map of Fallout 1, also includes random encounters and the ability to flee (if your character is a coward ;) ). The game will be node based as the original. So you travel from one small world space to another. It is not a continues world. They have plans to add one larger world space which allows a bit more exploration (as easter egg so to say) but this one will be started at the end of development.



Quests:

  • Vault 13: (start and revisit 100% complete)
  • Vault 15: (100% complete that was an easy one ;) )
  • Shady Sands (About 30% done)
  • Junktown (About 20% done)
All creatures (except they have forgotten one and "The Master" doesn't count as simple creature here ;) ) from Fallout 1 are complete in their original form. Sure that they reuse from New Vegas but if changes are needed (Centaur for example) they are made.

Armors & Clothing:
To keep the look & fell of the game at the same level as the original a lot of armors got a makeover. Which means Fallout The Story will look a bit more clean then Fallout 3 or NV but this change is intended.


The first Developer Vlog for Fallout The Story


Follower & Reputation:
The follower system is different in Fallout 1 then in the newer versions. They aren't mostly the nice guys which can only be used as pack mules. We try to reflect this with several additions to the standard system.


The second Developer Vlog for Fallout The Story


Follower:

  • Need ammo (100% complete). 
  • Are part of factions and react to player actions against them (100% complete). 
  • Comment on places that are visited by the player (started)
Reputation:
Fallout the story uses the NV reputation system. Which is a bit more complex then the original and maybe a bit more unforgiving as they think it's worth it.


But they also added the newer features like the companion wheel.


Since there won't be any remake of the classics by BGS, this mod will get you the closest to the feel of the classic Fallout games in full beauty of 3D! This mod still needs a lot of work to be done, but also it needs every support it can get! Support this project by leaving comment (share your thought), and share this post and dev videos with your Fallout friends.

See also:

Related Articles:

May 26, 2014

Canceled Fallout games history

Van Buren (aka Fallout 3)

Van Buren was the project name Black Isle Studios assigned to their version of Fallout 3. In 2003, the game was canceled and the Black Isle employees were laid off.
The game was going to use an engine that Black Isle had made for Baldur's Gate 3, commonly referred to as the Jefferson Engine. It was fully 3D. Black Isle Studios planned to include a dual combat system in the game that allowed for the player to choose real time or turn-based combat, due to Interplay's demands, though Joshua Sawyer had stated that the emphasis would be on the turn-based version. Co-operative multiplayer was also going to be included in the game, again because of publisher requirements.

Fallout (PlayStation)

A proposed top down shooter proposed for Sony's original PlayStation console, although a prototype existed it was cancelled after 3-4 months of development. A Fallout top-down shooter for the original PlayStation was in development at Interplay at one point. It was canceled after about 3–4 months of pre-production and early prototyping. The PlayStation port of another notable cRPG published by Interplay,Baldur's Gate, was similarly canceled, although in a near complete state.

Fallout Tactics 2

Canceled sequel to Fallout Tactics: Brotherhood of Steel. developed by Micro Forté. Pre-production started shortly before the release of the first game, but it was canceled around December 2001. After the game started selling rather poorly, the sequel was canned by Interplay and didn't even get past concept. This would see the Midwestern Brotherhood of steel head South-East, towards Florida to deal with a GECK causing mutations. This game was cancelled in pre-development due to poor sales of the previous title.


Fallout: Brotherhood of Steel 2

also known as Vagrant Lands, was the canceled sequel to Fallout: Brotherhood of Steel. The development started before the release of the first game, and it was almost complete when Interplay laid off most of their employees in 2004. The plot incorporated some elements from Van Buren, the canceledFallout 3 by Black Isle Studios (Caesar's Legion, the Jackals, Nursery), as well as the mutated G.E.C.K. from the canceled Fallout Tactics 2. In March 2009, the design document for the game, written by Brian Freyermuth (one of the designers of the original Fallout), was leaked.


Fallout Online (aka "Project V13")

Following the sale of the Fallout franchise to Bethesda, Interplay retained a limited right to develop an online Fallout game. This ended up resulting in a lawsuit between the two companies, and the idea to make a MMO based Fallout remains unrealised.Initially, Project V13 was the internal code name for Fallout Online. In addition to the current team Jason Anderson, one of the other makers of Fallout, was involved in the project between 2007 and 2009, but had since left the team. Interplay's rights to developing and publishing this game have been the subject of a legal dispute between Bethesda Softworks, the current owner of the Fallout franchise, and Interplay.

Fallout Extreme

Another Sequel for Fallout Tactics, but developed for Consoles. This game would have seen "The Cause" head Northwest, through Canada and on to Alaska to do battle with the Brotherhood of Steel; following this victory they would then head on to China to destroy a Doom's Day Missile. Fallout Extreme is a canceled, squad-based, first- and third-person tactical game for the Xbox and PlayStation 2, using the Unreal Engine and developed by Interplay's 14 Degrees East division. It was in development for several months in 2000, but never had a concrete development team and had not been developed past conception. The game was never officially announced, and its existence was virtually unknown until detailed information about it was released in January 2010.


Fallout Pen and Paper d20

Licensed by Glutton Creeper Games by Interplay, this project would have brought Fallout to the tabletop through the D20 gaming system made popular by Dungeons and Dragons. Although Bethesda brought legal action against the project, it was eventually released as Exodus, with the Fallout elements removed. Fallout Pen and Paper d20 was a pen and paper role-playing game based on the Fallout computer games developed by Glutton Creeper Games. Because Bethesda threatened Glutton Creeper with legal action, they were forced to change the game into a post-apocalyptic RPG called Exodus.


Fallout (iPhone)

Little is known about the plans to bring Fallout to the iPhone, except that multiple pitches had been rejected as of June 2009, and John Carmack of ID Software had developed a proof of concept, but nothing seemingly came from the development. According to Bethesda's Todd Howard, several early designs have been pitched and rejected. On November 5, 2009 John Carmack of Id Software said that, while it's nothing official yet, he has an internal proof of concept made for a Fallout iPhone game. Both Carmack and Bethesda's Todd Howard are fans of the platform and any iPhone game based on Bethesda's IP will likely be made as a joint project between id and Bethesda. Carmack said that he will likely be personally involved in making the game, although currently he is too overloaded with work on other games. "At the very least I'm going to be providing code," he said. In April 2010, Pocketgamer published a rumour that Bethesda were looking to reactivate the "Fallout Tactics" line with a mobile-based tactical game based in New Vegas.

May 25, 2014

Play Fallout Game on iOS Devices



This is an short quide on how to run the original Fallout game on your iPad or iPhone. You can do the same steps on any iOS device even on iPhone. To do this just follow the simple steps:

Jailbreak your iOS device (see for tutorials on how to do that on youtube), then install Fallout game on your PC and download files needed to run Fallout in MSDOS - follow this guide.


When all done, follow these instructions:
  1. Then open Cydia and add source: cydia.xsellize.com
  2. Install AppSync 5+ on your iOS device
  3. Download iDOS application version 2.0.1 (search iDos.ipa on Google)
  4. Install iDos application on your iOS device (Simply put it in iTunes and sync)
  5. Open cydia and install iFile to your iOS device
  6. Open installed iDOS application for the first time it will create dospad.cfg in the application folder.
  7. Download the program called iTools from their website (google it), this will allow you to access your iOS device file system from your PC or MAC and change it's files.
  8. Open iDOS application folder in the User/Applications/(your iDOS folder)/Documents
  9. Change the content of dospad.cfg to the content below:

[dosbox]
machine=vga
memsize=512
aspect=false

[render]
frameskip=1
aspect=false

[cpu]
core=dynamic
cputype=auto
cycles=max

[mixer]
nosound=true
rate=22050
blocksize=2048
prebuffer=10

[sblaster]
sbtype=none
sbmixer=false
oplmode=opl2
oplemu=fast
oplrate=22050

[speaker]
pcspeaker=false
pcrate=22050
tandy=off
disney=false

[midi]
mpu401=none
mididevice=none
midiconfig=

[joystick] 
joysticktype=none

[gus] 
gus=false 

[dos] 
xms=false 
ems=false 
umb=false

After you've done changes in the content of dospad.cfg, then you simply:

  1. Upload FALLOUT folder to User/Applications/(your iDOS folder)/Documents
  2. Open iFile and give the Read/Write/Execute 777 permissions (see video on how to do that) to your FALLOUT folder.
  3. Open iDos and start the game.




Play Fallout 1 & 2 On Android

Fallout 1 and Fallout 2 Android installation guide.

Fallout 1 and Fallout 2 are fully playable on Android with all the sounds and music from the original game. Play the best role-playing video games for PC on your mobile!

With the use of an Android X86 emulator QEMU, you will learn how to install and play your own copy of Fallout 1 or Fallout 2 on Android.



Guide+video How to Play PC Games on Android with DosBox Turbo

Download the DosBox Turbo Version 1.0

Recommended System Requirements:

  • CPU Quad-Core, Dual-core 1.2Ghz+, equivalent or better.
  • GPU Adreno 220+, Nvidia Tegra2/3/4, equivalent or better.
  • 2GB, 1GB, 512MB. My Config asks for a min of 256MB & shouldn't be run on a device with less than 512MB. 8GB disk space

Minimum System Requirements:

  • 1Ghz Single-Core CPU with 512MB of Ram
  • GPU Adreno 220
  • 4GB Disk Space




Note: If you only meet the minimum requirements, then see Step 7 and use the optional Fallout2 Config without Video & Ambient sounds.

Tested Devices: Note2, HP TouchPad, Galaxy s3, Galaxy s1 i9000






How to install Fallout on your Android device:
  1. You will need Fallout 1 or 2 the game fully installed on a PC
  2. Download QEMU Emulator for Android:
Version 1.0 for Playing Fallout 2 Regular QEMU Download
OR 
Version 2.0 for Playing the Fallout 2 Restoration Project QEMU Download
Note: Version 1.0 is more stable but will not work properly with the Restoration Project.

Getting Fallout 1 & 2 setup to Play on Android:

Fallout 2
If you wish to play Fallout 2, we recommend installing Killap’s unofficial fallout 2 patch.

  1. Download and Extract the Unofficial patch, open the folder.
  2. Open the "data" folder and copy and paste these files into your Fallout 2 install directory. (yes to overwrite the files)
  3. Open the "Windows 95-98-ME" folder and copy and paste these files into your Fallout 2 install directory. (yes to overwrite the files)
  4. Open the “Batch_work’ folder and copy and paste these files into your Fallout 2 install directory. Run the "master_dat_fix_up.exe" file (A window will popup, wait for it..)
  5. Next this is EXTREMELY important, in your Fallout 2 install directory delete a file called "patch000.dat"
  6. Download and install one of my custom Fallout cfg files by copying and pasting it into your Fallout directory. These config files correct the game path for the sound data files. Config With Video & Ambient sounds: This is the standard required config file the fixes the sound directory path. Config without Video & Ambient sounds: This increases performance by removing ambient and video sounds. If you experience crashing when the videos play then, you will need this file. Note*NPC conversations will still have spoken dialogue. This can also improve screen scroll performance with and increased art_cache_size=256. You can also manually open the fallout2.cfg and change the value. I recommend 256, 512, or 768 (default=8). 
  7. (Optional) You can also install Mash’s resolution patch: to increase your screen size. 
Note This may impact game performance but allows you to see much more of the map at once. Fallout2 Hi-Res Patch v3.06

Fallout 2 Restoration Project
Note: The Fallout 2 Restoration Project requires a faster device to run than a regular install of Fallout 2. A fast Dual or Quad core device with 2GB+ is Recommended
If you wish to play Killaps Fallout 2 Restoration Project on Android then you must do the following.

  1. Download and Extract the manual Restoration patch, open the folder.
  2. Open the "main" folder and copy and paste these files into your Fallout 2 install directory. (yes to overwrite the files)
  3. Open the "Windows 95-98-ME" folder and copy and paste these files into your Fallout 2 install directory. (yes to overwrite the files)
  4. Open the “Batch_work’ folder and copy and paste these files into your Fallout 2 install directory. Run the "f2.bat" file (A window will popup, wait for it..)
  5. Next this is EXTREMELY important, in your Fallout 2 install directory delete a file called "patch000.dat" Fallout 2 Restoration Project Manual Version Download
  6. Download and install one of my custom Fallout cfg files by copying and pasting it into your Fallout directory. These config files correct the game path for the sound data files. Config With Video & Ambient sounds: This is the standard required config file the fixes the sound directory path. Config without Video & Ambient sounds: This increases performance by removing ambient and video sounds. If you experience crashing when the videos play then, you will need this file. Note*NPC conversations will still have spoken dialogue. This can also improve screen scroll performance with and increased art_cache_size=256. You can also manually open the fallout2.cfg and change the value. I recommend 256, 512, or 768 (default=8). 
  7. Download the citylimit49_mapper here and place it into your Fallout 2 follder. Run the exe to extract the files. (yes to overwrite the files) 
Look in the Fallout 2 folder for the F49+.exe file that was extracted and run it. It will fail to patch the mapper but will patch the Fallout.exe and allow us to play the restoration project.

Fallout 1
If you wish to play Fallout 1, we recommend installing the Dos Patch and launching the game from the Dos exe file.

  1. Download and install Fallout 1 the game on your PC. I got it from a free promotion @ GOG
  2. Download and extract the Fallout 1 Dos files below. You will need to add these Dos files into the fallout 1 folder installed on your PC. Copy and paste them directly into that folder. fallout1.1+Dos Patch download
  3. Download and install one of my custom Fallout 1 cfg files by copying and pasting it into your Fallout 1 directory. These config files correct the game path for the sound data files. There are two different config files. The one without video & ambient noise is for slower devices that just meet the Min system requirements or have performance issues.
  4. I also installed this NPC patch from the no mutants allowed website. This allows you to edit your follows weapons and inventory, like Fallout 2. Download and extract these files into the Data folder in your fallout 1 directory.
NPC mod Download:
  1. Download and Extract either the 2GB or 1GB empty HDD.img files to an easy to find location on your PC. Bigger is Better, for improved stability! Default is 2GB.
  2. Install the free 30 day trial of WinImage and run the application. Be sure to use it before 30 days passes.
WinImage 9.00 Download:
  1. Open the empty HDD.img by dragging it into the open Winimage program. Or navigating to it from file/open
  2. Locate your fully installed Fallout 1 or 2 game folder. Transfer the Fallout game folder into the HDD.img and save it. This should include Killaps Patches and Mash’s resolution patch. I would recommend playing at 640x480 if you have a dual core device. You can attempt 800x600 or 1024x768 if you have a quad core device. Single core devices should use my No Video or Ambient noise Fallout cfg. (Optional) You can install one of my custom Fallout cfg files by copying and pasting it into the Fallout directory. Config With Video & Ambient sounds: This is recommend to improve screen scroll performance and sound compatibility. Config without Video & Ambient sounds: This has the same sound tweaks but further increases performance by removing ambient and video noises. Note*NPC conversations will still have spoken dialogue.
  3. Save your new HDD.img and close the program.
  4. Copy and paste your new Fallout2 HDD.img into the SDL folder in your downloads.
  5. Transfer the sdl folder to your devices internal memory. This will be the location that opens when you plug in the USB cable.
  6. Transfer the libSDL.apk to your device and install it. Note* you may need to Enable 'Unknown Sources' from Settings/Security/Enable.
  7. Run the libSDL.apk and start windows. Skip scan disk if it comes up.
  8. Play Fallout2 on Android and wander the wasteland.
(Optional) Interface Apps:
GameKeyboard app that lets you make onscreen buttons and choose the keys:
Get the free Hackers Keyboard from the Play Store. It has a better layout for playing games and includes directional keys.


Notes (Important):
SDL cfg file:
Located in the sdl folder you will find the sdl.cfg file. This allows you to edit the instructions given to the emulator. You can edit and save changes to this file using notepad.

Here is the default line for the sdl.cfg file:
/sdl -L . -m 256 -boot c -hda c.img -hdb HDD_2Gb.img -usb -usbdevice tablet -soundhw sb16

  • You can increase or decrease the Memory –m 128 or 256 or 512+ (recommended) The Default is 256MB for compatibility.
  • Set the emulated Memory size to half of your total system Memory size. So if your device has 1GB of DDR use the 512 setting.
  • You can change the name of the HDD –hdb HDD_2Gb.img Note*It Must match the exact name in your sdl.cfg file.
  • Add additional HDD’s by adding sequentially lettered –hd(x) Like so
  • /sdl -L . -m 256 -boot c –hda c.img –hdb hdd_2Gb.img –hdc hdd_2Gb.img –hde hdd_2Gb.img… ect
  • The default is HDD_2Gb.img but you can edit the file with notepad. Just change the 2 to a 1, to use the HDD_1Gb.img, save and exit.

Extra HDD for Virtual Memory:
  • We would highly recommended attaching a 1/2GB HDD used only for virtual memory. You can use the Virtual Memory sdl cfg line below.
  • Once you are running the emulator right click on the vault 13 desktop icon and choose properties, select the performance tab. Next select “virtual memory” at the bottom, click “Let me specify my own virtual memory settings” and select the HDD you attached. It will prompt you to reboot once you exit. Don’t reboot, choose no, and then shutdown and re-launch the emulator. This will help to keep System Resources between 98-99% free. This helps to optimize the performance and improve stability.
  • You can check the performance by right clicking on the desktop vault computer and selecting properties. Navigate to the performance tab at the top and look for “System Resources:98%free”.
Virtual Memory sdl cfg:
/sdl -L . -m 512 -boot c -hda c.img -hdb HDD_2Gb.img -hdc HDD_1Gb.img -usb -usbdevice tablet -soundhw sb16

Overclocking:

  • You will need to be rooted in order to Overclock your device. Increasing your CPU speed can have a large impact on performance and could make games playable on older devices. 
  • Get a free overclocking app from the Play Store such as AnTuTu's CPU Master (free). Open the app and increase the speed in small increments of 100-200Mhz and then run AnTuTu's Benchmark to check stability and performance. Once you've found a stable overclock start up QEMU and have fun.
Troubleshooting:
  • You must click the volume bottom before you can move the mouse.
  • To help maintain stability try and minimize back ground app activity while running Fallout.
Note: Fallout 1 and Fallout 2 runs reasonably stable. Reasonably stable = testers report gaming session of 1-3hrs.

Tweaking the CPU Settings:

  • Increasing the minimum CPU frequency may help to improve stability. You can use the free CPU Master App. Also set the CPU governor to Performance or on demand. Don’t forget to set it back to normal after your finished exploring the wasteland.
CPU Master Play Store (free app)

Fallout 1 and 2 Troubleshooting:



May 23, 2014

Fallout Game Story


Fallout is set in the timeline which deviated from our own sometime after World War II, and where technology, politics and culture followed a different course. In the 21st century, a worldwide conflict is brought on by global petroleum shortage. Several nations begin warring with one another for the last of non-renewable resources, namely oil and uranium; known as the Resource Wars, fighting begins in April 2052 and ends in 2077. China invades Alaska in the winter of 2066, causing the United States to go to war with China and using Canadian resources to supply their war efforts, despite Canadian complaints.

Eventually, the United States violently annexes Canada in February 2076 and reclaims Alaska nearly a year later. After years of conflict, on October 23, 2077, a global nuclear war occurs. It is not known who strikes first, but in less than a few hours most major cities are destroyed. The effects of the war do not fade for the next hundred years and as a consequence, human society has collapsed leaving only survivor settlements barely able to make out a living in the barren wasteland, while a few live through the occurrence in underground fallout shelters known as Vaults. One of these, Vault 13, is the protagonist's home, where the game begins.

In Vault 13, in 2161 in Southern California, 84 years after the nuclear war. The Water Chip, a computer chip responsible for the water recycling and pumping machinery, breaks. The Vault Overseer tasks the protagonist, the Vault Dweller, with finding a replacement. He or she is given a portable device called the "Pip-Boy 2000" that keeps track of map-making, objectives, and bookkeeping. Armed with the Pip-Boy 2000 and meager equipment, including a small sum of bottle caps which are used as currency in the post-apocalyptic world, the main character is sent off on the quest.

The Vault Dweller is an inhabitant of one of the Vaults. The player can create a custom protagonist or choose to be one of three already available; Albert Cole, a negotiator and charismatic leader, whose background is somewhat in the legal system; Natalia Dubrovhsky, a talented acrobat and intelligent and resourceful granddaughter of a Russian diplomat in the Soviet consulate in Los Angeles, and Max Stone, the largest person in the Vault, known for his strength and stamina but lacking intelligence. Each of the three characters present either a diplomatic, stealthy or combative approach to the game.

The player initially has 150 days before the Vault's water supply runs out. This time-limit can be extended by 100 days if commission merchants in the Hub are sent to give water caravans to Vault 13. Upon returning the chip, the Vault Dweller is then tasked with destroying a mutant army that threatens humanity. A mutant known as "The Master" spreads a genetically engineered Pre-War virus, the "Forced Evolutionary Virus", to convert humanity into a race of "Super Mutants" and bring them together in the "Unity" — his plan for a perfect world. The Vault Dweller must kill him and destroy the military base housing the supply of FEV, thus halting the invasion before it can start.

If the Vault Dweller does not complete both objectives within 500 days, the mutant army will discover Vault 13 and invade it, bringing an end to the game. This time limit is shortened to 400 days if the player divulged Vault 13's location to the water merchants. A cinematic cutscene of mutants overrunning the Vault is shown if the player fails to stop the mutant army within this time frame, indicating the player has lost the game. If the player agrees to join the mutant army, the same cinematic is shown. In version 1.1 of the game, the time-limit for the mutant attack on Vault 13 is delayed from 500 days (or 400 depending) to thirteen years of in-game time, effectively giving the player enough time to do as he or she wishes.




The player can defeat the Master and destroy the Super Mutants' military base in either order. When both threats are eliminated, a cutscene ensues in which the player automatically returns to Vault 13. There, the player is told that he or she has changed too much, that children would want to leave the Vault to emulate his or her actions, and therefore the player's return would negatively influence the citizens of the Vault. Thus, the reward is exile into the desert, for, in the Overseer's eyes, the good of the Vault.

There is an alternate ending in which the Vault Dweller draws a handgun and shoots the Overseer after he or she is told to go into exile. This ending is inevitable if the player has the "Bloody Mess" trait or has acquired significant negative karma throughout the game. It can be triggered if the player initiates combat in the brief time after the Overseer finishes his conversation but before the ending cutscene.

See also: FALLOUT CHEATS & WALKTHROUGH

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