I know many of you have found plenty of Bobbleheads in Fallout 4 on your own, but to find all 20 of them can be a bit frustrating. The idea of the bobbleheads being a piece of exclusive Vault-Tec merchandise is supported by a computer terminal found within Vault-Tec HQ, in Fallout 3. The computer provides a list of 'orderable' merchandise such as clothing and Lunchboxes, but when a bobblehead is requested the terminal reports that they are only available to executive staff.
Listen to this article!
As in Fallout 3, in Fallout 4, each bobblehead increases a corresponding S.P.E.C.I.A.L. stat permanently by one. Bobbleheads that previously increased a skill, now grant a permanent unique perk. Taking a bobblehead while your stat is at 10 allows that stat to increase to 11.
If you're a Fallout fan that loves the Adele, then you just hit the jackpot for today! What you are about to see, is a flawless Fallout 4 Parody Music Video based on Adele's Hello. ArcadeCloud made this epic video featuring awesome Emma Beckett behind the mic. I'm not that into Adele, but this video almost made me cry.
I really don't want to ruin any expectations on the video, so just watch it below! Since I love such mixtures, of Fallout mixed with our pop culture, this was simply something beautiful and worth to be shared.
If the provided content is something that's really awesome, it might as well, be featured here, on the Vault-Tec Inc. blog! From time to time, we will be giving away prizes to the best provided content. Please read the content agreement terms if you wish to continue.
In the Commonwealth, the Wasteland Survival Guide books come in 9 different issues, and every issue you came across will give you a variety of effects.
Nine Wasteland Survival Guide Books are; Self-Defense Secrets, The Guide to Diamond City, Hunting in the Wastes, The Scrapyard Home Decoration Guide, Water Aerobics for Ghouls, Insect Repellent Special, Commonwealth Coupon Spectacular, The Bright Side of Radiation Poisoning and Farming the Wastes.
Similar to Tales of a Junktown Jerky Vendor, The Wasteland Survival Guide is a Post-War edition magazine series, written and illustrated with crude pen drawings. For all the effects you will get with each one, and where to find them, check this detailed video guide below, courtesy of Caedo Genesis.
Watch Fallout 4 - Wasteland Survival Guides Guide on YouTube.
I'm sure you found this video very helpful, and you can thank Caedo for that! I highly recommend you to check Caedo Genesis YouTube Channel for more useful guides for Fallout 4. Other than that, you can find various series there, such are Music Videos, Podcasts, Appearances & Collabs, Caedo plays, Stream Archive and, even more, guides for Fallout 3, TESV, Wasteland 2 and then some.
Thanks to Fallout Wiki, we have a map with Wasteland Survival Guide book locations for you;
Anyways, I hope you enjoyed this as much as I did. Be sure to let us know below which Wasteland Survival Guides you've come across in the Commonwealth, and which ones you're about, using this guide!
Also, visit our Fallout 4 Portalfor many more interesting Fallout 4 articles.
A YouTuber TwoDynamic made an interesting video compilation of his top 10 unique weapons, including their locations, in Fallout 4.
The video includes detailed information about The Gainer, Prototype UP77 "Limitless Potential", Spray n' Pray, Alien Blaster, Shishkebab, Grognak's Axe, Railway Rifle, Overseer's Guardian, Justice, Kremvh's Tooth, Le Fusil Terribles and Reba II Sniper Rifle, and how / where to get them.
If you're all about exploration and finding things on your own, then this video is not for you. Otherwise, it has all of my recommendations to be watched!
This beautiful post-apocalyptic paradise in Fallout 4 can be all yours to enjoy and take a break from an everyday struggle in the Commonwealth. It is very simple to get there -- just swim your way from the Castle, but all the simplicity ends here.
As you explore the island, you will notice it was sometimes populated. There are few buildings, shacks, corpses, various loot and there is also the Workshop for you to use if you want to build a settlement. There is a catch of course.
You must activate the Workshop first, and you will need to do a few things prior. Since I made this and used my voice for the first time ever on a video, I highly recommend you to watch it below!
Fallout 4 -- Claim the Spectacle Island! [Video]
Hope the video helped you to claim the only island paradise in Fallout series! Also, any kind of (constructive) feedback is very much appreciated. If you liked the video, consider to share it with someone who might also appreciate it, and comment your thoughts here or on the YouTube video! That way, You help me directly to improve myself for future projects.
As I settle into my 90th hour of Fallout 4, I have finally hit the elephant in the very, very large room that is the Commonwealth. I touched upon it briefly in my initial review, but I can no longer sit idly by and just give it a passing mention; The truth hurts, but it needs to be told for improvement to be made. The first step of fixing a problem is, after all, admitting it exists. So I'll say it loud and clear now: Fallout 4 is BARELY an RPG.
A series that has long been steeped in the RPG culture has been homogenized and reconstituted into a game whose genre is not really easy to define. Best I can say is that it's an open world action/adventure, with some faint, faint, FAINT, elements of roleplay. It sure as shit isn't an actual roleplaying game, I know that much. Rather than ramble on about why in my usual raving manner, I've chosen to crib an idea from Red Letter Media and lay things out, by the numbers, as I carefully explain how Fallout 4 is a complete failure of a roleplaying experience.
By Henry Lombardi. DISCLAIMER: Not only is this my opinion, but I stand by my previous statements in my review. I really do enjoy the game a lot, and I will continue to play it for quite awhile (Most likely). I simply point out that the game is just an excellent action/adventure sent in the Fallout universe. And I have no real problem with such a thing...So long as it does not become the norm for the series.
1. The Beginning's Missteps
The idea of there being a tutorial section that takes place before the War is an idea that initially really intrigued me. However, upon actually sitting down to play it, I found it rather problematic. See, in previous titles, Fallout had ways of introducing you as a singular character with no real attachments / knowledge before beginning the adventure. In the original game, you were established as a resident of a Vault, but you are not let into the Vault immediately, and must first complete a task in the wastes. Doing so allowed both the character and the player to learn and experience this world for the first time at the same time. This is what's called immersion. The ability to plant yourself into this world seamlessly. True 100 percent immersion is not possible, I accept that, but a big part of any RPG is to make it feel like you're actually there, fulfilling the role you have chosen; That's why it's called an RPG.
"It's not longer possible to use your vast Intelligence to come up with a new solution to a seemingly hopeless scientific problem."
Fallout 2 did the same, albeit with some slight interaction with your native village. It was necessary to do this, given a more intimate setting of a small tribal home, but also invited in some humor. The game lampshades the player's ignorance when you ask questions the character should definitely already know. Fallout 3 just rehashed the formula again, but this is where we saw problems. On top of the experiences in Vault 101 affecting Karma outside the Vault (Even though that makes no logical sense), the game made no attempt to establish pretty much anybody in the Vault aside from those it deemed important. I feel nothing when shit goes to hell in 101 because the only characters to care about were James and Amata, one of whom has safely left. And it needed to do that because your whole life up until that point is meant to be in the Vault.
Fallout: New Vegas sorta did it right, with that whole convenient amnesia by head trauma thing. It's a tired trope, to be sure, but it managed to avoid the usual bits of such a trope by having very few times in which the character's prior knowledge was greater than that of the player's (The times it did were mostly for humor, as was the case in FO2). Only in the DLC did they bring the trope center stage, in what I considered to be the most disappointing conclusion to a story that is The Lonesome Road.
Fallout 4, however, easily takes it the farthest in the wrong direction, giving us two characters to choose from that not only have established lives, but also an established relationship and an established place in society. Do you remember in older games how you could make your character a babbling simpleton by setting your Intelligence to 1? The fact that Nora has a law school degree and Nate was former U.S. military training (As well as being a keynote speaker at a veteran's meeting), makes that whole interaction impossible, so they didn't even bother making it possible.
Your characters have to be average joes because the plot demands they be. And they need to be in a perfect lovely marriage, with a little bundle of joy, and surely they must be doing well if they have a Mr. Handy! Right away, key elements of roleplaying are up in smoke; The ability to create your own backstory, and the ability to flesh out your own character. Sure, all of this is effectively erased once you start the proper game, but it's not erased from our minds, especially with the plot being as overbearing and emotionally tied as this one. Cognitive Dissonance is when the urgency of the piece is supplanted by what actually happens. Sure you could immediately set out to save your baby and avenge your husband/wife, but the whole point of an RPG like Fallout was that you could pick a direction, and just walk in it. And you can do that in Fallout 4, but the resulting dissonance is just too much to ignore.
2. Bethesda decided to copy Obsidian in the worst way possible
Easily the biggest foul-up is the change made to the Dialogue. The dialogue in Fallout has been a staple of the series. One with lots and lots of options and carefully worded responses and a huge variety of persuasion options that made it so even big dumb strong characters could get what they wanted without having to throw punches. All of this is effectively gone in Fallout 4, which for some reason has replaced that with a chat wheel cribbed right from Alpha Protocol.
"You can no longer bullshit your way through a tense standoff with high Luck, and you can even forget about having a highly eloquent response with high Speech."
It was New Vegas that we wanted you to copy from, not the Alpha Protocol! You always have only 4 dialogue choices. And one of those is almost always dominated by Yes, No, or Sarcasm. And in a manner similar to Alpha Protocol, you cannot determine what you are actually going to say until you say it. It's so annoying that within a week a mod was released to banish the chat wheel, but the damage is still there. The severe limitation of what you can now say is only compounded by the complete removal of all Persuasion Checks, but Charisma ones and even those are done very poorly. It's not longer possible to use your vast Intelligence to come up with a new solution to a seemingly hopeless scientific problem. You can no longer bullshit your way through a tense standoff with high Luck, and you can even forget about having a highly eloquent response with high Speech.
Even with high Charisma, your responses in Persuasion Checks ARE ALWAYS THE SAME. All Charisma does is determine its success or failure. And that, of course, does nothing for replayability or immersion. Even several dialogue outcomes are exactly the same, even with diametrically opposed responses to the same question! Sure, you can back away from conversations, or pull a gun on them with the Intimidation perk, but that's the maximum depth that conversations go. Skyrim, which has its own host of errors, had this feature as well, and yet even it had the good sense of making NPC's stop walking to address you, whereas in Fallout 4 you're lucky to get someone walking to talk, let alone keep talking, lest they walk out of the conversation entirely and force you to listen to the same chain of dialogue yet again. How do you do that?
3. No Karma, No Reputation -- No Nothing!
I personally did not weep for the removal of Karma. It simply did not give enough to the experience to warrant its existence; Effectively all of what Karma was supposed to do is easily replaced by Reputation... But that's also been removed. Even though Fallout 4 has properly joinable Factions, as opposed to Fallout 3, the outcomes of each Faction allegiance are ultimately too similar, in a manner eerily familiar to the woefully-lacking Civil War quests in Skyrim. Sure, picking one Faction will lock you out of the other, but when the results are so similar and no substantial change results and nobody really treats you differently for your choice aside from some optional friends, it's just a huge letdown.
"Fallout 2, in particular, gave any playstyle something to latch onto, something to build the character with. You could be a slaver, a sheriff, a made man, a porn star, a boxer, a martial artist, and all of that could be done without so much as touching the plot of the game."
We need meaning to what we do, Bethesda. If there's no true impact from the choices we make, why should we care? You made the same mistake with Megaton. Sure, the initial shock of being able to personally obliterate an entire town full of innocent men, women, and children was great, but when it registers so little with the people of the wasteland (Dad is mildly disappointed, oh no.), it just doesn't have the same consequences that it should. It feels as though you've learned nothing from Fallout 3. But we know that's not true because you did get a lot of things right where Fallout 3 got it wrong; The companions are much improved, combat is glorious, and the environment is varied and colorful and interesting. It would have been so easy to push Fallout 4 to greatness, but it just fell short.
4. Truth and Zero Consequences
It's becoming increasingly evident that Bethesda cares more about delivering a consistent emotional story, but they seem to also feel like they can have their cake and eat it too. Deliver unto us this gigantic world with a plethora of things to do, give us a neat system to build our characters, and slap the RPG sticker on there. But that's just not possible. As I mentioned earlier, the plot demanded your character be a certain way, with a certain emotional connection and certain emotional need. The term "Roleplaying Game" is a bit of a misnomer; It would seem to imply that it's simply a game where you play a role, like an actor on the stage. But in truth the roleplaying game is simply the idea of creating your own role, a sort of "alter-ego" simulator, in which you can be someone you are most definitely not, or someone you definitely are or someone who falls in between those two spectrums, without so much as skipping a beat. I really need to stress how well previous installments got this idea. Fallout 2, in particular, gave any playstyle something to latch onto, something to build the character with. You could be a slaver, a sheriff, a made man, a porn star, a boxer, a martial artist, and all of that could be done without so much as touching the plot of the game. And it had consequence.
Consequence. Now that's an important thing to consider. Being one of those things listed above affected how people around you would react. Good, honest folk would deliberately avoid you if you were a slaver, whereas those who knew you as a made man for the mafia (of your choosing) knew you were nobody to fuck with. And selecting one group to join in would affect your chances, or even the possibility, of joining another group. You could forget about being a sheriff for the burgeoning NCR if you already chose the life of human trafficking. And conversely, being a heavyweight boxing champion helped your chances of becoming a porn celebrity. It's not like you could just back pedal, either. If you did something demonstrably evil to a group of people, they didn't just magically forget after an arbitrary wait time. I should also stress that you could kill ANYONE. You could literally render the game incompletable by killing plot-critical characters, and the consequence is, well, you can't complete the game!
And again, I must stress, all of this was one hundred percent optional. Compare now to Fallout 4. You can join nearly every faction, do any number of shitty despicable things, and at the end of the day the only people to even look at you different are the 12 specific characters you can haul around with you. None of whom you can even kill, mind you. In fact, the overwhelming majority of characters in Fallout 4 are completely unkillable. I remember quite a few people complained that you could not kill the Jarls in Skyrim or children in Fallout 3. But in Fallout 4? Forget about killing anyone who does anything remotely important, because it's just not happening. The people you can murder only exist outside of the plotline (Even characters exclusive to side quests may be kill-proof), and last time I checked, that is NOT total freedom. You only get to do certain things when the game tells you that you can. And that is inexcusable in any game toting itself as an RPG. Absolutely inexcusable.
I hope I've successfully driven the point home nice and clear. I also want to emphasize that I do not hateFallout 4. In fact, this is less about the game and more about what the series has become. Bethesda took Fallout from being a storied legendary series of games to a household name. And of course with Fallout 4's amazingly successful launch and sales, it's clear there will be more Fallout in the future. The point of this article is not to try and bring down anything, but to expose an issue. Bethesda needs to return to its roots; For too long now, it has condensed epic roleplaying experiences in favor of action and epic plotlines, over true freedom and an evolving world. And it's not like RPGs can't have those, but Bethesda is clearly leaning more towards the former, and we need to make it nice and super clear that we won't let this slide in the future. The first step to fixing a problem is admitting this exists. I can only hope this helped you do that if you hadn't already.
After years of hushed secrets, frauds, and leaks, the genuine article has finally arrived on our doorsteps. It's almost hard for me to comprehend how fast it's shown up and dropped in. We went from knowing virtually NOTHING about the next Fallout game to "oh yeah, Fallout 4 is coming out in 3 months." Not that I'm complaining, mind you. But the golden question remains: Is Fallout 4 a good game?
The short answer is YES. Fallout 4 is a good game -- but, is it perfect?!
Fallout 4 is set in The Commonwealth, the remains of the greater Boston area, and it is definitely worthy of the adjective "greater". I devoted 13 hours of the launch day solely to play as much of the game as I could, and though I have found a whole lot of quests, characters, locations, and weapons, I have barely even ventured out of the world's upper left corner! They were not exaggerating when they proclaimed it would be twice the size of Skyrim, that's for sure. You'll also be happy to know that the trailers and gameplay footage we were shown to hype up the game are actually 100 percent all in the game! It's very refreshing to see a triple A game not sold to us on complete lies, as well as one that lives up to its hype.
"The plot is almost entirely optional and takes a back seat to what is easily the most expansive and truly open Fallout game yet."
The plot follows The Sole Survivor, who on the eve of the war got a spot in Vault 111 along with their spouse and baby boy. The character customization is easily Bethesda's best to date, replacing the tedious and somewhat imprecise slider system with a sort of mold by region system, in which you can pick out a part of your character's face, and move it around however you like. You'll also be able to design the look of your spouse, and that in turn determines the look of your baby, Shaun (You cannot adjust Shaun's gender, sadly). To sum it up, you all make it to Vault 111, where the Vault's experiment (Which I'm sure you already figured out if you wondered how someone could not age for 200 years in a sci-fi setting) leads to the untimely demise of your spouse and kidnapping of your baby. In a sense, the plot is a retread of Fallout 3's plot, but in reverse, and significantly fewer plot holes to boot!
But, as you might expect, the plot is almost entirely optional and takes a back seat to what is easily the most expansive and truly open Fallout game yet. Upon exiting the Vault, you are cleared to do pretty much anything you please, just striking out into a random direction and seeing what you come across. And unlike Skyrim or Fallout 3, there is ALOT to come across, and a ton of variety in what you come across as well. Fallout 3 played around with the idea of finding quests through radio signals; Excluding the DLC, you could find 2 quests that involved following a radio signal. But in Fallout 4, it seems nearly everyone in post-apocalypse has figured out how to use a radio, as in my short time of play, I've already come across 4 distress signals, all leading to dramatically different and engrossing side quests, that even lead to more quests.
So far, the characters I've encountered (While mostly lacking a Bostonian inflection in their voices) have been very well voiced and diverse in terms of appearance and personality. It's also refreshing to see such solid animation in the bodies of the various friends and enemies of the wasteland (facial animation, not so much.). NPCs actually move about and commit daily activities in a non-robotic manner, and enemies react to your murdering of them in new and refreshing ways!
"What perks you may choose revolves entirely around your S.P.E.C.I.A.L., which has been reworked to be your everything."
Speaking of murder, Fallout 4's combat is once again, the series's finest to date. Gunplay is super smooth, and you are no longer limited by your choice of skills to what weapons you can properly wield. More on that later, but the sheer variety of the weapons you'll find combined with the insanely useful additions of grenades bound to a separate key and the ability to sprint, melee with any weapon, peaking around corners, and being able to rapidly search a body or container without pausing the game makes a combat; not such a huge damn chore as it was in previous titles. Combat is also much more difficult; In previous outings, all you really had to do was VATS your way through all the fights. While VATS is still incredibly useful, VATS can now screw up shots it would normally hit for sure, and critical hits must be earned through consistently landing shots on enemies in VATS.
The system no longer stops time, merely slowing it down, and the damage reduction you get while using it has been significantly lessened. Power Armor now functions more as a temporary powerup than end game armor, forcing you to scrounge for fuel and commit constant repairs as it's the only thing in the game that now has a degrading condition. This is compounded by enemy encounters generally having much larger numbers, as well as applying new tactics. Ghouls, in particular, are much more deadly, capable of launching themselves at you at high speeds to immediately close the distance, or Raiders now coming equipped with Power Armor and actually solid weapons! In addition, several enemies have special melee attacks that they can lock you into that will do extra damage, even crippling you. This all comes together to make a very solid and enjoyable shooting experience, and I've barely scratched the surface.
The new leveling system is less about arbitrary numbers; Success in combat now depends much more on your actual skill as opposed to a spreadsheet. Every time you level you choose a perk. What perks you may choose revolves entirely around your S.P.E.C.I.A.L., which has been reworked to be your everything. I was afraid this system would make character design overly simplistic, but it's actually quite complex. Your SPECIAL determines what rank of perks you can choose from, and a single perk can be leveled multiple times for more and more effects. Skill books, bobbleheads, and perk magazines all make their return, giving you additional SPECIAL points or perks that level every time you get a new copy of that book.
"It pays to carry a large variety of weapons, and you have a real incentive to search every nook and cranny for more."
Companions in 4 have taken a page from New Vegas in that each one has a complex personality and backstory that you learn more about by developing your relationship with them in a varied number of ways. For example, one companion may like it if you try to pass Speech checks, even if you fail, or one companion may like it if you blatantly steal or pick locks. And by fully advancing your relationship with your companions, you gain yet another useful perk. Leveling moves much faster than previous installments, and you'll be filled with a burst of excitement every time you open up that chart to pick something new.
I was bummed to see there's no Hardcore mode, but that's okay because the new Radiation system, as well as scarcity of ammo and supplies, keeps the Wasteland a difficult place to live in. RadAway, in particular, is in much shorter supply, while Radiation now consumes your max health instead of your Stats. This means food and water has a painful give-and-take of healing you on the spot but also taking some of your overall health away, making some combat situations a nightmare if your Rads get too high. Dynamic weather effects have made their appearance, with radiation storms or heavy mists making navigation a hazard in their own ways.
Ammunition it seems is in much shorter quantities, as I found myself running out of ammo a lot more than I did in previous Fallout titles. It pays to carry a large variety of weapons, and you have a real incentive to search every nook and cranny for more.The world itself is gorgeous, still selling us that ruined and worn futuristic 1950's look Fallout is known for while putting much more color into the game that just makes it come to life. Saturation of colors on given areas, and regions that are distinctly colored makes the exploration, even more engrossing, since the things you find actually look unique and striking, even from a distance.
"I am decently disappointed that reputation is gone when it would have been pretty much all the game needed to really put it over the top for me."
And of course, one has to mention the new Settlement mechanic, which is, just as was promised, entirely optional. It's immediately familiar to the Android/iPhone Fallout Shelter, in that you must manage your settlement's food, water, and electricity while also building it up and keeping it safe from hostiles. So far, I have encountered 4 different places where one can settle and form their own homestead/town, and while I am a bit bummed that it might force me to pick up perks I otherwise wouldn't get, the crafting of a whole town to my heart's content is something I can really look forward to if the exploration ever starts to wear on me. AND SPEAKING OF CRAFTING.
My goodness, is the crafting extensive. Effectively everything has been rendered useful, save a few burned things here and there. Nearly every single conceivable item in the game yields valuable crafting ingredients, with the only downside being you'll often reach over encumbrance with all the useful junk you're carrying around each time you set out on the wastes. It's fortunately not a huge deal, as it's not terribly difficult to just sell all the extra weapons you find and buy great weapons wholesale, but it's very clearly a big emphasis this time around. As you'd expect, you'll hit some snags in the technical department. My game has been relatively stable, with only 3-4 crashes, some floating brahmin, and the occasional framerate plummets over the course of some 30 hours of playtime.
So, the question remains. Is Fallout 4 the best Fallout game? In the respects of combat, exploration, interesting characters, and setting, I would say it most certainly is. But I would say that it does fall flat in the areas of true roleplaying. While you can invent whatever sort of personality for your character you so choose, it fails to distract me from the fact that the backstory and impetus of my character are constantly hanging over me. Once again, Bethesda has dispensed with the Factions and Reputation, and even now Karma has been pushed out the door. While I'm not terribly sad for Karma's loss, I am decently disappointed that reputation is gone, when it would have been pretty much all the game needed to really put it over the top for me.
Fallout 4 is a vast improvement over Fallout 3, for sure, but it still lacks in some of the same areas. Allow me to illustrate with this list, in order from best to worst Fallout games:
Fallout: New Vegas
Fallout 2
Fallout 4
Fallout
Fallout 3
Fallout Shelter
Fallout Tactics
Fallout: Brotherhood of (Shit) Steel
So that's Fallout 4. What did you think? Did you find it to be the best? Or, did you find it even more disappointing than me?
We are more than thrilled that from now on, the Vault-Tec Inc. will be publishing the Let's Play Fallout 4 episodes on a daily basis!
From the time when bombs fell, all the way until the end, and even beyond -- we will play Fallout 4 just for you!
See more info along with our first episode below and even better -- join us on our YouTube Channel and play with us!
Let's Play Fallout 4 Info
One of our admins, Ralph Streb (known us ~ Charlie on Vault-Tec Inc. Facebook page), was kind enough to record his very first playthrough of Fallout 4 just for you. Ralph was already very helpful with our (never finished) Fallout: Diaspora series, where he gave his voice to a few characters from the videos. He is also known as Coolguy around the web, and The Gaming Corner is the gaming community he created some time ago.
For Let's Play Fallout 4, Ralph uses an Open Broadcast System, and for editing, he use a program called Sony Vegas Pro 13. At the beginning of the series, Ralph named his character Bearington and that's pretty much all you need to know for now. Check his work in his very first episode of Let's Play Fallout 4 below, and subscribe to our YouTube Channel for more!
Now to be perfectly clear - there is no official program for making mods for Fallout 4 yet, but there is that SweetFX, which means that Enhanced Wasteland is actually a ReShade / SweetFX Preset.
According to Razed, the goal of this preset was to slightly add more vibrancy to the wasteland environment in Fallout 4 and make it appear less washed out. Since the game is not officially published, be warned for spoilers!
If you're eager to see the Fallout 4 Enhanced Wasteland in action, check the video below, but you know - possible spoiler alert.
Fallout 4 - Enhanced Wasteland Video
If you watched the video, drop in some thoughts about the Enhanced Wasteland Preset by Razed., and meet me on the Vault-Tec Inc. Facebook page! If you want more sneak-peak into Fallout 4, stay tuned and Subscribe!
Unlike the Video Gameplay, that has been leaked to Vidme few days ago, and removed quickly due to a copyright claim, or for violating the terms of use, the Cinematic Intro from Fallout 4 actually made it to YouTube, and who knows for how long it will be there so share it quickly! The video is courtesy of Zirkky.
Update: that video is taken down by ZeniMax Media Inc due to a copyright claim, so we added ours instead.
Be warned as this Intro Cinematic Trailer may contain spoilers!
Fallout 4 Cinematic Intro [Video]
Watch the Fallout 4 Intro Cinematic Trailer on YouTube.
I must say, this intro gave me chills! I totally understand if you don't want to spoil your game early, but I highly recommend it to everyone who doesn't mind it and want every single bit of new Fallout 4 info just before the game launch.
For those who watched, drop in some thoughts about the whole "leak", and until 11-10, meet me on the Vault-Tec Inc. Facebook page! If you want some more early sneak-peak into Fallout 4, stay tuned or even better -- Subscribe!
Also, here's the beautiful Fallout 4 Music Theme which is a must see;
Just a "few more days", as Bethesda Devs would say, until Fallout 4 release, and we got a beautiful Launch Trailer that contain spoilers to those who don't want to know anything about the story in Fallout 4. Bethesda is bombing us with lots of new information, screenshots, trailers and Apps lately and I love it. The marketing campaign for Fallout 4 is flawless from a day one!
Now, the trailer doesn't reveal the game story itself, but some of the aspects and game settings. If you ask me, I would watch it anyway, it is that good! Watch it, yeah. Below.
Fallout 4 Launch Trailer
Just a day before the Fallout 4 Launch Trailer, iOS and Android users got a new C.H.A.T. App, and now the Pip-Boy App also! I didn't check the C.H.A.T. App, but I got the chance to try the Pip-Boy App.
Fallout Pip-Boy
The Bip-Boy App is currently working in a demo mode until 11-10-15, and then you will have to connect it with your Fallout 4 game on PC, Xbox One, or PlayStation 4 to get it fully functional. Although in demo mode, you can actually see the Map with no landmarks, and also play the Atomic Command.
Interesting about the Atomic Command is that it gives you the bonus landmark every 10000 points you collect. It is very challenging to collect 10000 points, I must say, so don't get your hopes too high. You can also view a few weapon and armor stats in demo mode. Get the Fallout Pip-Boy app at the App Store and Google Play. Windows app version will come later today.
Have you seen the latest Fallout 4 screens, launch trailer, or tried any of the new Apps?! Share your thoughts below!
We've seen a lot of Fallout 4 screens in past few days, and now, we even got an early leak of the Fallout 4 Gameplay Videos. Vidme user totallynotreal, that is actually LennyReviews from unknown game review company (since his page was missing at the point of writing this), has posted a few Gameplay Videos of Fallout 4.
Although, he claims that the footage is not his and that he simply re-uploaded them, asking Bethesda not to sue him... Oh well..
Enjoy and be warned -- spoilers ahead!
Fallout 4 Gameplay - Part 1
Fallout 4 Gameplay - Part 2
Fallout 4 Gameplay - Part 3
Fallout 4 Gameplay - Part 4
There is, however, a gameplay gap between some of the videos, but that's, in my opinion, not to ruin the game story too much. If you want some more early sneak-peak into Fallout 4, stay tuned or even better -- Subscribe!
For those who watched, drop in some thoughts about the whole "leak", and until 11-10, meet me on the Vault-Tec Inc. Facebook page!
UPDATE: As you can see, the videos are all taken down by Bethesda, better luck next time..
Instead, watch our Let's Play Fallout 4 Gameplay playlist;
If you've never read the article, I highly recommend you to do so! The whole story about the Real Life Vault Escape was sent in by a true Fallout fan from Moscow, Russia - Dmitry Medvedenko [Twitter].
This time, Dmitry sent us another Real-Life Fallout-themed experience, which he now shares with the woman he married, not so long ago. It's the same woman he experienced the Vault Escape in the first place - Katie! Dmitry and Katie did a beautiful pre-wedding Fallout-themed photo session just a few weeks before their real wedding. Dmitry sent us the photos via our Facebook page, and continued: "We both love the Fallout concept and style, and we hate the classic wedding cheesy stuff."
I asked Dmitry about the history with Katie, since they both love Fallout, and he just added: "I'm crazy about Fallout, Katie's crazy about me, so now she loves it too." Personally, I'm very happy for them, as I'm happy for every couple around the world that is in love with Fallout! Check the gallery Dmitry sent us below;
You can see a photo session rich with Fallout-themed props, from the original Fallout to the newest title, like the Gauss Rifle (which is Katie's favourite weapon), Pip-Boy, Vault Suite from the Vault 13, G.E.C.K., a pre-war wedding dress and then some. You can also see Geoffrey - a German shepherd police dog, which is a nice touch regarding the upcoming Fallout 4!
Dmitry and Katie freshly made a Fallout Nerds Russia page on Instagram, where you can find the latest from them! The Vault-Tec Inc. wishes for Katie and Dmitry to spend their lives dedicated to each other and Fallout also, and many happy hours while playing Fallout 4!
If you're one of the lucky ones, that has his better part also in love with the Fallout universe, and also have some incredible makings of yours to share with the community, feel free to contact us via a message on our Facebook page, or simply send me an email!
Since I love creating this kind of videos, the ones that include scripting, moding, acting and a lots of editing, I had to share this little (but great) thing with you! If you love GTA and Fallout series, this you'll enjoy as much as I am!
The YouTube user Mitch L crafted an amazing GTA 5 video using the Power Armor mod from 5mods.com. Mitch described the video as his shitty version of V.A.T.S. and the Power Armor mod, but I can assure you it's nothing like he said. He made this since the hype for Fallout 4 is so big these days.
Take a look and see it for yourself in this awesome video below;
Besides the Power Armor mod, there are a few more mods for GTA 5, like the Laser Rifle but this one is also worth of mention - The GTA 5 Fallout 4 RPG Mod. It's actually a combination of mods such are GTA 5 RPGMod, Fallout 4 Pip-Boy Mod and some others.You can loot, craft and complete quest in the GTA 5 RPG Mod witch also includes a working Pip boy and some other Fallout 4 themes. Since this is not a GTA fan site, I'll not cover them all, but just this video of a nice and fun attempt of getting into a Fallout world trough the GTA 5, which is, well, worth of mention.
You can see the GTA 5 Fallout 4 RPG Mod in video below;
As Bethesda's devs would like to say; At the heart of Fallout 4 is its character system. The first choice you make, in Fallout 4, is the starting value from 1 to 10 of your 7 S.P.E.C.I.A.L. attributes: Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck. Perks are divided up into groups of 10 under each of the 7 S.P.E.C.I.A.L. stats, with each of the perks requiring a different value for that stat, from 1 to 10. There are a total of 70 perks, with 275 ranks, and the player is able to choose one perk every level. Perks no longer have level nor skill requirements, and are now merged with the skill system of previous games.
Bethesda’s Vice President of Marketing and PR, Pete Hines stated during the gamescom 2015;
"The focus of the team on Fallout 4 was to really play up the importance of the SPECIAL system... that it is really the core of the role-playing part of Fallout 4... and to use it combined with the perks to allow for a lot more variety as far as characters that you can play, the choices that you make, and how you can make your character progression and development unique... there’s so many different paths to what kind of character builds that you can have."
With Bethesda having also announced that there will be no level cap for Fallout 4, you can play the game for as long as you want, in order to unlock all of the perks the game has to offer. Take a closer look at the official Fallout 4's Character System video below;
It's pretty simple this way; when you level up, you select a Perk, from a Perk chart within the game. Several recognizable perks can be seen on the poster that comes with the Pip-Boy Edition of Fallout 4, so take a closer look at the Fallout 4 Perk Poster:
You can print this poster if you want, but did you know that every physical pre-order copy of Fallout 4 will come with this poster?! The more you know!
The Stasis developer and the game artist, Chris Bischoff, is a huge fan of Fallout franchise, and classic Fallout games were a big inspiration for Stasis creation, which is also an isometric game. Chris Bischoff is known as a really talented artist when it comes to isometric art, and he did some pretty awesome art of various game titles such are Bioshock Infinite, Assassin's Creed 4, and some others, which you can see at this Imgur gallery.
Chris decided to pay a little tribute to Bethesda’s RPG releasing the following images, showing what Fallout 4 would look like as a 2D isometric game. Sadly, only two pictures of 2D Fallout 4 are available on Imgur, but those two will do for now. :)
If you're a fan of old-school isometric games, you can download the Alpha Demo version of Stasis (2013), or you can check the game on Steam, which is now 20% off.
If Fallout continued with an isometric perspective, would you even consider to play Fallout 4? Do you believe that hype would be the same?! Would you pay $60 for 2D Fallout game!? I know I would! Tell us what you think of this finely crafted art, and remember - We'll be there! Check our Fallout portals:Fallout, Fallout 2, Fallout: Tactics, Fallout 3, Fallout: New Vegas, Fallout 4 and Fallout Shelter.
Fallout 4 is the most anticipated game of 2015, and the game's fanbase is growing rapidly on a daily basis. Fallout Shelter is already conquered the iOS platform, and will do the same with the Android release on August 13th.
It doesn't matter if you're old or new Fallout fan, we got here the best Amazon deals for every Fallout fan out there.
Check the Fallout games, figures, hardcover books, and some other great deals from Amazon below;
Games
While Amazon is discounting older Fallout games, I would highly recommend you to grab the latest from Bethesda - Fallout Anthology (PC only), especially if you miss some older Fallout game in your collection.
Fallout Anthology features all five critically-acclaimed games and official add-ons in a premium collectible set including - Fallout 3: Game of the Year Edition, Fallout New Vegas: Ultimate Edition, Fallout Tactics, Fallout 2 and Fallout. Packaged in an exclusive mini-nuke storage case, complete with audible bomb sound and a space reserved to add your copy of Fallout 4, this is the ultimate collectible for every Fallout fan!
Figures
Funko Fallout: Lone Wanderer Male, Lone Wanderer Female, Deathclaw, Vault Boy, Super Mutant, Brotherhood of Steel, Feral Ghoul Pop! Vinyl Figures Set of 7
The Fallout Pop! series includes both a male and female Lone Wanderer, the protagonist from Fallout 3, alongside a slew of enemies. Set includes 1x Lone Wanderer Male, 1x Lone Wanderer Female, 1x Deathclaw, 1x Vault Boy, 1x Super Mutant, 1x Brotherhood of Steel, 1x Feral Ghoul. Sold by Kelou Enterprises and Gift-wrap available. All figures can be bought separately.
Fallout Hardcover Ruled Journal is designed as an in-world artifact and displays Fallout’s iconic retrofuturistic art — a mix of the fifties and post-apocalyptic styles — that is so beloved by fans. Featuring Vault Boy and Vault-Tec imagery in the endpapers, this journal is guaranteed to delight the game’s massive following.
The Art of Fallout 4 is a must-have collectible for fans and a trusty companion for every Wasteland wanderer. Featuring never-before-seen designs and concept art from the game's dynamic environments, iconic characters, detailed weapons, and more -- along with commentary from the developers themselves.
Fallout 4 Vault Dweller's Survival Guide Collector's Edition: Prima Official Game Guide includes exclusive bonuses only found in the Collector's Edition. This staggeringly complete guide is stuffed with all the information you'll need to survive and thrive in Fallout 4. Your ultimate Wasteland companion: walkthroughs and detailed maps give you all the strategies, locations, items, and loot. Specs and reference data for all the perks, armor, weapons, items, and creatures you'll encounter. Complete crafting and workshop references detail the thousands of items you can collect, upgrade, and build. Free Mobile-Friendly eGuide — Unlock the enhanced eGuide for access to updated content, all optimized for a second-screen experience.
We all know that the Pip-Boy edition of Fallout 4 is sold out, but you can check the link, just in case. You can also pre-order Fallout 4 from Amazon for PC, PS4 and Xbox One.
For Fallout Apparel, head over to Bethesda Store while they are having a QuakeCon Sale of 20% for 24 more hours!
A note on affiliates: this article includes affiliate links to Amazon online store. These online stores share a small amount of revenue with us if you buy something through one of these links, which help support our work, and bring you even more important, quality articles in future.
For us, the Fallout fans, there is nothing we want more than Fallout 4. That's why 90% of us search the internet on a daily basis for every new bit of info, picture or video. When you're on-the-go, there is a Fallout Shelter app, to keep you occupied and pumped for Fallout 4 even more.
Everywhere you go, you just want some reminder of that beautiful masterpiece called Fallout 4, even if it's in a form of a mobile wallpaper.
That's why I created a mobile wallpaper from the very first shots available from the Official Announcement Trailer, and it felt much warmer along my heart. Now, since we have much more screenshots, pictures and conceptual art that could be turned into mobile wallpaper, I made dozens of them and decided to share them all with you. Now you can too, feel that little bit of warmth every time when checking your phone, far away from home.
I'm sure that you will find the right Mobile Wallpaper for you. More to come, and until then, check the Fallout 4 Portal, or read the latest blog entries on Fallout 4!
Fallout 4's new color theme, where do the bombs fall in Boston? Can Dogmeat die? Voice actors... Since the great E3 Showcase (#BE3), revealing the Fallout 4 Gameplay and some of the game features, Todd Howard talked more detailed about the game. We recorded the most interesting interviews with Todd, and you can find them all below. Be sure to subscribe to our YouTube Channel for more interesting, fun, and engaging videos! Also, check the awesome Welcome to Boston Theme [VTi Mix].
Bethesda Twitch Interview [VIDEO]
Interview with Todd Howard about Fallout 4, where he talks about the game setting, features and much more. The interview was showcased on the 14th of June 2015 in the Bethesda's twitch stream.
Todd Howard YouTube Live at E3 Interview [VIDEO]
Here you will see Todd answering some of the questions such are; Why they decided to wait so long for Fallout 4 reveal, Voiced Characters, Single player exclusive, Mods and even more.
Todd Howard and Fallout 4 team Interview [VIDEO]
Todd Howard and his team members, including the main voice Actors are giving more details on Fallout 4 at E3 2015. See more information on the YouTube Video.
For more Fallout 4 information check out portal Fallout 4or read more: